Taurus44 3D Asset Creation
A game-ready model and textures of a real-world pistol adapted for games.
Roles (Solo Project): 3D Modelling, 3D Texturing
Tools: Maya, Substance Painter
* Screenshots taken in Unity
Summary of Work
3D Models: Created high and low poly versions of each model using Maya.
Texturing: Used Substance Painter to create realistic materials for each part of the weapon.
Game Ready: Modified model to contain a picatinny rail to allow customization and worked under a 10k polygon count to ensure the asset is optimized for games.
Take Aways
Experienced a full asset production pipeline from reference images to importing in-engine.
Games can modify weapons to meet the requirements of the gameplay.